When we started out with Turf Geography Club, we knew we were creating something only a small part of the population would really love.
The people Turf appealed to were totally into checking in and games like Monopoly, who cared about location, and who had already fallen in love with 8-bit games. I know, I know – I said it was a small group!
But one more thing that really tied all these people together was a love of Wes Anderson and the unique, appealing visuals he puts out so often. This, somewhat surprisingly to us, has been mentioned in nearly every article written about Turf, so it seems about time to touch on it here.
Wes Anderson, at least to my mind, is one of the maestros of our generation. Stylistically, there’s really no one that comes near him. There are certainly exceptions (I’m thinking of Tarseem Singh, who directed that spectacular 2006 film, The Fall), but they are few and far between.
There is always a sense of journey, of adventure and possibility in Anderson’s work. We certainly tried to capture that in our Kickstarter video, as well as the promotional videos we did once the game had been built and released into the world.
I think the style particularly appeals to a certain type of person – maybe the hipster within you knows who I’m talking about. The perfect orchestration and flawless styling of all Anderson’s projects really inspired us to make Turf a visual delight as much as a gaming one, and I think that working within the 8-bit format, we did as good a job of that as we possibly could.